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leodoulton
Jun 14, 20248 min read
Notes towards The Ring Cycle as a Dungeons & Dragons campaign.
This is, perhaps, my greatest (only) contribution to the field of Wagner studies. The essential question of: Could you run a D&D campaign...
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leodoulton
Dec 24, 20233 min read
Why Your Fantasy TTRPG’s Secondary Belief System (Might) Have To Be Bad
Real world religions and philosophies exist. Fictional religions and philosophies also exist, in a different way. And most religions and...
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leodoulton
Dec 21, 20238 min read
How Do I GM? A blog of advice I was asked for
A friend and one of my regular players in various TTRPG campaigns recently asked me for GMing advice. While I could wax lyrical for some...
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leodoulton
Dec 15, 20233 min read
Doomed vs. Disposable: Lovecraftian Characters as Protagonists and Collectives
Continuing this week’s theme of cosmic horror, a brief reflection on Lovecraftian characters. The Root A player in a Call of...
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leodoulton
Dec 14, 20237 min read
By Thy Grace Are Mind Flayers Redeemed: morality and cosmic horror monsters.
Introduction There are others who write better about bioessentialism in Dungeons & Dragons, and how it reflects real-world...
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leodoulton
Dec 12, 20233 min read
Fascistic Fantasy: On Avoiding State Violence In D&D
In addition to my theatrical work, and at the beginning of a week of blogs around cosmic horror, I thought I’d delve a little into game...
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leodoulton
Mar 29, 20234 min read
LARP as score
An analogy I see pop up in a certain amount of literature about game-performance from LARPs to interactive theatre is the...
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leodoulton
Mar 19, 20238 min read
2 Sides of A4: The Optimal Length (For Interactive Theatre Knowledge)
Update: I've had some further thoughts on why this is wrong. TL;DR: it’s two well-formatted A4 pages for information that’s regularly...
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leodoulton
Mar 14, 20231 min read
Leo: A Plug
Future Leo, here’s your one-minute pitch next time you have to give one: I’m Leo, a writer, director, game designer and performer working...
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leodoulton
Mar 14, 20235 min read
Horizontal Mechanics, 12-Handed Monopoly, and Nothing Is Ever New
I’ve recently had the pleasure of playtesting 12-Handed Monopoly: A LARP of Capital, Revolution, and Blatant Theft, the second part of my...
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leodoulton
Dec 22, 20221 min read
12-Handed Monopoly: A LARP of capitalism, revolution, and blatant theft
I haven’t always been a game designer, or creator of interactive experiences. But when I was a child, there was a promise on a box I’d...
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leodoulton
Dec 18, 20222 min read
Lost Realms of Hope and Joy
If you play Dungeons & Dragons, you’ve almost certainly encountered the trope of the ancient, evil empire. The one which left vaults of...
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leodoulton
Dec 4, 20222 min read
The Literary TTRPG
Within the indie TTRPG space, there is a common joke: that people have more TTRPGs than they will ever play, but keep buying more. That...
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leodoulton
Mar 27, 20212 min read
What happens if you analyse opera like a TTRPG? - Part 3 - What Social Theory Can A Game Opera Have?
This will make very little sense unless you've read the first part (on TTRPGs) here, or the second part (on opera as a social game) here....
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leodoulton
Mar 27, 20214 min read
What happens if you analyse opera like a TTRPG? - Part 2, opera as social game
This will make a lot more sense if you've read the first part here. At first, I thought I’d do this via the Marxian models I tend to use....
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leodoulton
Mar 27, 20215 min read
What happens if you analyse opera like a TTRPG? - Part 1, games as social theory
I’m currently reworking the game rules used in We Sing/I Sang (working title for the rules: ‘Our People’s Song’). I’m not an expert game...
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