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leodoulton
Feb 242 min read
Interactive Theatre As A Question
This one’s for the fellow interactive theatre makers, for I have a bold Dramaturgical Theory to present. When I started out in...
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leodoulton
Feb 204 min read
Painting Renaissance Sales: Reflections On A Three-Show Weekend
Last Sunday to Monday, I did three shows. Painting Pickman’s Model , in which a monster gives an art class, discussing what monstrosity...
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leodoulton
Feb 122 min read
Preparing Your Own Work: Getting Ready To Direct The Uncanny Things Trilogy
As I prepare for The Uncanny Things Trilogy , I don’t think I’m the first writer/director/performer to struggle with this. But I’d...
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leodoulton
Feb 62 min read
Counting Down To The Uncanny Things Trilogy
There are, give or take, four weeks to go until The Uncanny Things Trilogy opens at COLAB Tower, just of Southwark Bridge, and this...
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leodoulton
Sep 20, 20242 min read
What do I love in Come Bargain? What I hope you’ll love too.
This is a weird blog to write. The crowdfunder finishes in five days, and a blur of frantic activity will end (yes! Get playful games!...
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leodoulton
Sep 15, 20245 min read
Building the right team - what we’re looking for in a Come Bargain-er
A thing that happens when you make a show is that, suddenly, a lot of people want to be your friend, and think you’re really cool. This...
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leodoulton
Aug 31, 20244 min read
You belong here: welcoming you into Come Bargain’s communities
What’s the most welcome you’ve ever felt in an interactive show? It’s a big question, and partly depends on the person, and partly on the...
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leodoulton
Aug 24, 20243 min read
Monsters, servants, and chancers: the characters of Come Bargain
Almost any good show relies on its characters. More particularly, they rely on characters in relationship with each other. In interactive...
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leodoulton
Aug 10, 20243 min read
Bargain, worship, and murder: what’s the difference between the Come Bargain trilogy shows?
There are those who, bizarrely, cannot see inside my mind to know what happens in each part of the Come Bargain trilogy. So I might as...
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leodoulton
Aug 2, 20242 min read
Why Crowdfund Uncanny Things?
Amid everything else in the world, I (and the Virtually Opera team) have just started crowdfunding for Come Bargain With Uncanny...
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leodoulton
Feb 13, 20245 min read
Notes From The Dreamlands
I am, at some point, going to stop being astonished that I can make a show and have people like it. Apparently, I make experiments that...
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leodoulton
Feb 3, 20241 min read
Situation-Room Character Non-Development: The Tiresome and the Fun
A brief thought after a flash of clarity, drawing on my many, many previous blogs on interactive immersive theatre. Situation-room...
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leodoulton
Jan 17, 20246 min read
LARP vs. Interactive Theatre: A Summary
OR: Forgive me, for I have become a LARPer. I have just spent a joyous weekend at The Smoke: a festival of Live Action Role-Playing...
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leodoulton
Jan 17, 20246 min read
A Stranger At The Smoke: Some Thoughts
I went to The Smoke (a LARP festival in London) for the first time last weekend, had a great time, and wanted to reflect a little bit....
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leodoulton
Jan 10, 20242 min read
Upcoming In 2024
Behold, there are three separate shows of mine coming up that you can book for! February Into The Dreamlands. An interactive immersive...
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leodoulton
Jan 1, 20247 min read
12 Shows: A Project From 2023
At the end of 2022, I wrote A Plan For 2023. In it, I made a simple statement: that I had lost my youthful habit of regular experimental...
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leodoulton
Dec 8, 20235 min read
In Extremis: Didacticism in Interactive Theatre
I have noticed many interactive theatre makers do not wish to lecture their audiences. This is an impulse I often share. However, in the...
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leodoulton
Dec 7, 20233 min read
What Is Interactive Theatre About?
Bizarrely, this blog was written and not published, and in the intervening space of time one of the core conclusions has become a show in...
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leodoulton
Dec 7, 20237 min read
Truffle Hunting: An Approach to Interactive Theatre
There might be an overarching narrative, beautiful characters, and ways to influence both, but you’re not here for that. You’ve spent the...
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leodoulton
Dec 4, 20231 min read
FAST CARS: MANLY PRINCESS PLAY
There’s a concept in game design called Princess Play. Named after a common childhood game of pretending to be a princess, it can be...
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